Comments

Log in with itch.io to leave a comment.

(+1)

How do you feel about multi tile entities? Personally I’d love to see one big final boss type creature to cap the pack off. 

(1 edit)

I could try my hand at it, though admittedly I'm a lot better at smaller, more compressed art than anything higher res than 16x16


It sounds like something fun to try out, I might make a "Bigger & Better" update featuring "boss" versions of some enemies once I've made a few more updates!

(+1)

I think if this were to happen simply upsizing the enemies could work. Outside of this the only other thing that you could do is a main image in the center with the body arms and legs also being separate 16x16 images. Like Haunted armor or something could be cool. 

Ah -- heads up by the way! If you already downloaded the pack, I noticed I forgot to include the angler in the standard non-filled zip, this has been fixed!

(+1)

All good! I usually get the filled pack. About to check out the update now :D

(1 edit) (+1)

Oh I was just thinking, maybe a couple of npcs. A merchant, a couple of old, young, and middle aged folks. Then of course like an inn keeper, blacksmith, etc... things like that. Also maybe a couple more items, like herbs, fruits, things like that.

I could for sure make some NPCs, though it might take me a minute!

All good :D

(+1)

Hi, great pack!

Could you add a license document to the pack that would clarify how these assets can be used?

(1 edit) (+1)

Sure thing, I can do that in just a minute.


It should be listed on the page as well in "More Information" but I can attach it to the zips as well!

Just as a heads up -- I've added the license as a separate download (just so that people don't confuse it for an update to the asset pack itself when checking their feed).

(+1)

Yaaaassss! First update

:DD

Let me know what you think!!

(+1)

Looking aweseome!

(+1)

Had to grab this bundle. Been loving since the first pixelike was out, now I got a new favorite! Amazing work.

Thanks a ton!!

(1 edit) (+1)

So for feedback on additional stuff, maybe just some simple recolors on some of the enemies like the slime and snake, just to add numbers. Also some simple mods to the tileset like I added the spike set to the trap door. Also a spike [down] sprite and maybe a downstairs sprite as well. Just some basic opposites. Door variety etc... Alot of this can be done with what you've already done which is great, I opened aseprite and got to work XD Also a combined version of each thing you have. All characters on a sheet, all items on a sheet, etc... I've done it for some already and I can send it over to you if you'd like. This is a really great pack and I hope to see more for it in the future. I like the simple set of enemies and just swapped the race, that's very clever and allows for tons of enemies to be made, I say just keep that up with new races and before you know it you'll have 100+. Oh and also do the character matching armor sets....that's always really cool :D

(1 edit)

Thanks for the feedback, these are definitely some great starter points! At the moment I'm actually working on furniture funnily enough so adding some door variants, down-stairs sprites, etc actually makes a lot of sense to pack with this update!! 


A large tileset version of each folder would be very interesting, I could definitely push that because I basically already have it (one massive aseprite file with all the assets and doodles and whatnot lol), just would need a bit of sorting.


I'm also in the process of animating the characters, though this is a suuper lengthy process and might end up being its own, separate asset pack lol

So here is a way I did it :D Sorry for the crossout, didn't want to give the assets away in a comment XD I think something simple like this could make a big impact

lol looks great, love the font! I can def do something like this


Might take me a minute though, since uni classes have just started back up