Made for the Godot Wild Jam 31 (

In this game, you've lost your sword, and have to make do with the stalactites that fall from the ceiling. Each stalactite is brittle, so it has only one use. After that, it breaks, and you are missing a weapon until another one falls.

Special thanks to TheLine for making the music for me, you can check out his work here:

PlatformsWindows, HTML5
Rated 5.0 out of 5 stars
(8 total ratings)
Tags2D, Boss battle, Bullet Hell, Fast-Paced, Godot, Pixel Art


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brittle blade windows 48 hour 23 MB
brittle blade 23 MB

Development log


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parece ser bom mais prá mim no início tá só uma tela preta

very cool! Would have loved an indication to where he shoots though, like in enter the gungeon or just shapes and beats, both bullet hells, because now it just feels unfair because I don't know what's gonna happen


Cool boss fight!! Thought it;s so tough to beat.


pretty good stuff


Super nice, well executed, very fun experience! 


Amazing graphics and sound. Was a little difficult to tell whether or not I was damaging him until I noticed the health bar.

Overall great job!


This was really nice.


beating the boss seems to have a lot to do with rng on the enemy spawns

if he spawns 2 enemies on the same side and the dagger ends up there as well, you're basically guaranteed to get hit


its not the hardest to beat the boss but the real challenge is to stay alive


very epic


at first i was like "why is the first boss so hard" then i figured out it was the only boss


Amazing Pixel Art and Fun Gameplay


Thanks! Took a lotta work, and I'm really glad you like it!