Crowguelike
Disclaimer! This isn't a finished build! I am releasing this to the public so that I can put it on my portfolio, as I have college apps coming up. Sorry for releasing something that isn't anywhere near completion! You may encounter some bugs.
Crows like shiny things, right? In Crowguelike, you collect shiny things and use them to vanquish your enemies!
Known bug -- If you notice that there is still an "E" above a trapdoor while it's closed, complete a room, and when it's open, walk over it before pressing E. This should fix the issue. I'll try and figure out what's up with that but it may be bit before I come back to this game. || Looks like the issue had to do with how godot handles disabling collisions. It should be fixed, but if the issue still crops up let me know. || Nevermind, it still isn't fixed. I'll copy and paste the previous directions if you come across the bug -- If you notice that there is still an "E" above a trapdoor while it's closed, complete a room, and when it's open, walk over it before pressing E. This should fix the issue. I have no idea what's going on, so, sorry but that bug is here to stay until I can figure it out.
Known bug #2 -- I think I just straight up forgot to create a death state or something sorry lol || I still can't believe I forgot to do this. Fixed, though there's still no death screen. It just takes you back to the menu. || OK. Nevermind. I forgot to make the mouse visible again when you return to the menu screen. My bad. Will fix in a minute. || Okay, NOW it should be done. To the best of my knowledge there are no more bugs. Hopefully.
Credits:
Art & Programming: FartFish (Yours truly)
Music: Lazernaut
Download
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Comments
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Absolutely brilliant. Saw it hasnt been updated since 2022, would love to see more updates that your mind has cooked in these 2 years.
sick
can anyone else hear the lego yoda death sound?!?!
i may be going insane
anyways, lovely game <3
that's exactly what it is lol
The BGM is kind of catchy, and this is a neat idea. Had fun. Hope you can come back to it!
Thanks ;)