Mr. Marshmallow Man and the Spooky Ghost Monsters is a game about a little fella stuck in the midst of a cloud of darkness and a buncha monsters who want him dead! Be careful when shooting, as enemies will shoot back at you when hurt! Dodge, weave, and scream your way through this intense bullet hell, made in 9 days for the 2022 Bullet Hell Jam



- Pixel Perfect: ON (Default)

- Sound: 3 (Default)

- Music: 3 (Default)

- and, for the love of all that is holy, please, please play the game in full screen



WASD / Arrow Keys to move

Shift / Space to dodge (player has invincibility during dash)

Left Click / C to shoot (C recommended for trackpad users)


UPGRADES (Spoilers Ahead)

- Bullet Size - Increases the player's bullet size

- Shoot On Dash -  - Makes the player shoot a bullet when dashing

- Firerate Upgrade - Increases the player's firerate

- Lamp - Makes the darkness follow the player much closer, allowing the player more space to work with

- Nova - Makes the player shoot four diagonal bullets when getting hit

- Shadow Clone Juju - Gives the player a SECOND GUN



Art & Coding: FartFish

Music & Sounds: Maxie

PlatformsWindows, Linux, HTML5
Rated 4.6 out of 5 stars
(7 total ratings)
Tags2D, Bullet Hell, Pixel Art, Roguelike, Top-Down, Top down shooter, Twin Stick Shooter
Average sessionA few minutes
InputsKeyboard, Mouse


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Click download now to get access to the following files: 42 MB 42 MB

Development log


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Damn, so good! Great job!


That's so good, I loved this vibe and the graphics... Nothing to say about them, It's just amazing!


Really nice! Great work!

(1 edit) (+3)

This is really fun man lol. Love the aesthetic and also how it feeds into the main mechanic of the game. I'd essentially corner myself to ensure all the enemies targetted one position and then warp to the other side to get a few shots in, and that felt insanely satisfying. Love that while there isn't much enemy variety, they spawn a nice variety of bullet hell patterns which always keep you on your toes. Also love the subtle indicators like the little bar for the dash and how simple your health bar looks lol.


I managed to get till a few rounds in and unlocked the double gun. I have only two qualms though. Unless I missed it, enemies do not really have a noticeable indicator for whether they took damage or not. The second qualm also kinda ties into the first, which is that I wasn't entirely sure what the range of my weapons were.

And while not exactly a qualm cus it would probably be solved if I just played the game more, but I wasn't entirely sure what some of the upgrades did.

Other than that though, amazing and fun AF game

(1 edit) (+2)

Super glad to hear you liked the game!!! Thinking back on it, I definitely should have put some sort of indicator for the range. I'll see what I can do later today. As for the enemies - there is a hurt animation, but it might be too quick, so I'll see if I can fix that.

As for the upgrades, I'll make a section on the itch page right now! And for the enemies!


Update: forgot to do this before the jam deadline lol


The game is great either way lol. I played some more and noticed the hurt animation of enemies. Also noticed that shooting them automatically makes them shoot as well. Lot of depth here which I didn't notice before lol

(1 edit) (+1)

Realizing now I should have put that enemies shoot at you when you shoot at them in the description lmao