Made in 48 hours for the ScoreSpace Jam (I joined a day late).


Welcome to Slime Matters, a game where your slime matters. You're constantly losing your slime, so you have to gain it back by absorbing raindrops from the storm above. Be careful, though! Lightning will tear through your slimy body like butter. Compete to get a higher score and see where you ranked compared to others (which is determined through  Lootlocker) after you die. Attempting to set your name on mobile will not work, as you cannot type anything, but I am looking into ways to fix this. For now, it will just be set to the default text. I'll try and figure out a workaround post-jam but this is the best I can do for now, sorry!

Tip -- Absorbing raindrops when you're past a certain size will lead to gaining extra points! Getting to a large size and keeping it for as long as you can can lead to some astronomical scores!

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Programming and Art: FartFish (Adam Chean-Udell)

Music and Sounds: Maxie

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ASSETS CREATED BEFORE THE SCORESPACE JAM

- The ground sprite is a modified ground tile I doodled a while ago.

- The font was not created by me, but I have gotten commercial use for it.

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If you are going to leave a review, please don't leave it blank! I'd love to know what I did right and wrong so I can use that feedback to do better next time!

StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(6 total ratings)
AuthorsFartFish, maxie
GenreAction
Tags2D, Godot, Pixel Art, Short, Singleplayer, Slime

Development log

Comments

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(+1)

Great work my dude! 3rd place for now. ^_^

(+1)

OMG! Seems so simple, yet it is SOO FUUN!

(+2)

3rd place: type your name it cant been changed! 🤣

(+1)

Great idea, very simple controls good job!

Heads up -- I am about to clear the scores. I have just implemented player naming! Will update soon.

(+1)

Very fun game! It has a very good concept! Though the control is pretty hard for PC, it would be a great mobile game! Wish you the best of luck with the results coming out soon!

Thank you for the compliment! The controls do seem to be something you have to get used to, I wish I had others playtest the game more before I released. I'll be sure to keep it in mind for the next time I make a game!